First game of the night, of the first day this site has existed. What, battle reports already?! YOU BETCHA!
Anyways, I debuted Janeway's Torpedo Punch in this battle. It was a three-way free-for-all with a good number of planets and obstructions on a 4'x6' mat (sectioned to 4x4). The Transwarp Conduit tokens were used as large Plasma Storm markers. The look on their faces when I placed only one ship in my deployment zone, then announced I was completely deployed...priceless. Much lulz were had.
LISTS:
Janeway's Torpedo Punch [100]:
- U.S.S. Voyager + Independent Flagship [Romulan back] + Kathryn Janeway + Cheat Death + B'Elanna Torres + Harry Kim + Tom Paris + Tuvok + Proton Torpedoes + Secondary Torpedo Launcher + Transphasic Torpedoes + Ablative Generator + The Doctor [Tech]
- U.S.S. Defiant + Independant Flagship [Dominion back]
+ Jean-Luc Picard + Montgomery Scott + Worf [crew] + Photon Torpedoes + Quantum Torpedoes + Cloaking Device - U.S.S. Enterprise-D + William T. Riker
- I.K.S. Negh'var + Worf [Captain] + Alexander + Montgomery Scott + Magnetic Pulse
- I.K.S. Koraga + Martok + Engage + Nyota Uhura + Antimatter Mines + Advanced Weapon System
BATTLE REPORT:
The Federation ships swing wide and the Enterprise-D gets a few shots off onto the Koraga, doing minor damage. The Negh'Var shoots wild at Voyager, who is out of range for a return strike. |
With the Koraga limping along after ejecting its warp core, the Federation ships angle to intercept Voyager as she repairs and rearms in high orbit. |
The Enterprise-D boosts to try to cut off Voyager, and the two exchange fire at close range while the Defiant deftly avoids a debris field. |
Martok has done it again, and Voyager must once again rejoin the fray, only this time with severe damage. Janeway and Martok both order their ships to ramming speed... |
...but Janeway emerges victorious, her phasers tearing through the Koraga's hull, destroying the ship! |
ANALYSIS:
So Janeway was victorious in the end, a surprising turn of evens considering how jam-packed her actions are in this list. In general, the Intrepid class (especially the U.S.S. Voyager) has problems with stress management. It's easy to accidentally overload yourself, and while a stressed Voyager is still fast, she's not terribly maneuverable, making stress reduction a pain (I know Chekov helps with this immensely, but this build has zero room to spare!). I could have also played a bit smarter with my initial volley; I opted to use regular photons instead of transphasics, or (in hind sight) even better photons with the Secondary Torpedo Launcher. If I hadn't hesitated there may not have been a Defiant after the second round!
Seriously, I can't stress enough how much the Voyager can stack up the aux. power tokens...this is a closeup of Voyager during the same turn that the Enterprise-D was destroyed:
Seriously, look at all that red!!
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Great game to Charles and Nick!
Tune in tomorrow morning for the second battle report--it's already WAAAAY too late to type up another post.
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